Building an Effective Character
by Peter Brownlow AU2006080014
This is a slightly tricky one.
There are lots of ways to go about doing this, but if you
stick by these four guidelines you stand a good chance of
having a character that can actually, successfully,
pleasingly do things despite the low power level of
new characters of new players.
- Choose your niche.
- All the well-remembered
characters have that one thing that they're really
good at. The other players will remember you and
your character faster, which is fun. This may result
in you being included in more in-character action.
- Look at what stats are
used for being good at what you want your character
to be good at. Ask experienced players who know that
area. Read from the appropriate book.
- It's nice to be truly
effective in at least one area - you will have more
fun than with a character who's only moderately
competent at his/her greatest skill because, let's
face it, most people out there have more XP than you
do and seriously affecting them is going to be hard
if your character is only mildly competent.
- Assuming that you stay
with the cam, in the coming months you're going to
probably double the amount of XP on your character
sheet. It's more XP efficient if your character is
already quite good in at least one area, because you
can use some of that XP to buy low level stats
(cheap) instead of buying all high level stats
(expensive).
- Your niche could be one
particular skill or discipline, a combination of two
or a combination of several. Talk to your VST and
your friends about funky niches that match your
ideas for your character. Don't pick the funky
powers and then work out what you want your
character to be doing - do it the other way around
for maximum effect.
- Ask the VST to check your
sheet to make sure that you haven't wasted XP. If
you don't ask this then he/she may assume that your
sheet is exactly the way that you want it.
- Round out your character a
little.
- Take a few XP that you've
got left over and make your character somewhat good
at a few things other than his/her main niche.
- This gives you something
that you can do when your big niche hasn't got
anything to do with the current scene, which happens
frequently.
- Playing characters that
are good at only one thing and bad at everything
else gets boring after a while. Their stories aren't
that interesting.
- Try to pick extra skills,
disciplines or attributes that are slightly
different to your niche, for an interesting
character - for example, a mighty combatant with a
very respectable amount of skill in the occult. If
you get bored, you can chant weird incantations at
people.
- VST's won't approve
one-dimensional characters anyway. :)
- Don't round out to the
point where you have no niche anymore.
- There are some stats that you
should almost always try to incorporate into a
character.
- Not always, but almost
always.
- You won't be able to raise
them all to high levels, unfortunately, but do keep
them in mind. Try to get some high - which ones will
depend on the personality of your character and on
your niche.
- The lower of your Wits and
Dexterity is your defense against melee attacks.
It's often a good idea to not have either one of
them low.
- Dexterity plus Composure
is your Initiative. When action starts the order in
which characters take actions is determined by their
Initiative - highest goes first and lowest goes
last. Going first rocks. Going last sucks. This is
*very* important.
- Composure is used to
calculate your resistance to many supernatural
attacks, so having a low Composure leaves you
vulnerable to being affected by other characters.
- When something
unexpectedly happens in your character's immediate
environment a Wits + Composure draw is often made to
see whether or not your character notices. This can
give you a chance to escape a bad situation.
-
- Strength plus Dexterity is
your base running speed.
- Resolve plus Composure
equals your Willpower. You need Willpower for many
actions such as temporarily increasing your defense
against an incoming attack and using supernatural
powers.
- You will notice that I
mentioned Wits, Dexterity and Composure multiple
times. These are stats that you will frequently use
in many different ways.
- Stack your creation and free
dots.
- A dot is a dot is a dot is
a dot, whether you place it on a level 2 stat or a
level 5 stat.
- Getting level 5 dots for
free gives you more bang for your buck than getting
level 2 dots for free.
- Try to spend XP on low
level stats and creation or free dots on high level
stats.
- If you're not sure what to
sacrifice, refer back to you character concept and
your chosen niche.
The Common Sense merit is very
useful for new players because it means that storytellers
will point out to you some flaws in your game play
decisions. This can make play less confusing while new
players are trying to remember how everything works. |