 |
|
|
General Perception |
Wits + Composure |
|
Lying |
Manipulation + subterfuge vs Wits + Subterfuge
or vs. Intelligence + Empathy (+ Auspex) |
|
Predators Taint |
Resolve + Composure |
|
Detecting lies |
Wits + Subterfuge or Intel + Empathy (+Auspex) vs
Manipulation + Subterfuge |
|
Bypass Security |
Dex + Larceny, extended (5 - 15 successes needed, each
represents 3 minutes of work) |
|
Create Art |
Intelligence + Crafts (4-15 successes needed, each roll 30
minutes of work) |
|
Exam Crime Scene |
Wits + Investigation (3 - 10 successes needed, each roll 10
minutes) |
|
Remembering |
Intelligence + Composure |
|
Resisting Coercion |
Resolve + Wits or Resolve + Stamina |
|
Solving Enigmas |
Intelligence + Investigation |
|
Sleight of Hand |
Dex + Larceny vs Wits + Composure or Wits + Larceny |
|
Shadowing |
Wits + Stealth vs Wits + Composure or Wits + Larceny |
|
Vehicle Tailing |
Wits + Drive + Handling vs Wits + Composure |
|
Vehicle Pursuit |
Dex + Drive + Handling vs Dex + Drive + Handling (extending
and contested) |
|
Black Market Acquisitions |
Manipulation + Streetwise (2 - 10 successes, each roll one
day of searching) |
|
Driving |
Dex + Drive + Handling (car) |
|
Seduction |
Presence + Persuasion or Manipulation + Persuasion vs Wits +
Composure |
|
Repair |
Dex + Crafts (4-10 successes needed, each represents 30
minutes) |
|
Interrogation |
Wits + Intimidation vs Stamina + Resolve (extended and
contested, interrogator must equal subject's wp) |
|
Disguise |
Wits + Subterfuge vs Wits + Subterfuge (contested) |
 |
|
|
Initiative |
One die, add to inits rating |
|
Climbing |
Strength + Athletics (1 success for 10 feet of height) |
|
Catching Objects |
Dex + Athletics |
|
Foot Chase |
Stamina + Athletics vs Stamina + Athletics (extended and
contested) |
|
Grapple |
Strength + Brawl minus opponent defense |
|
Jumping |
Strength + Athletics |
|
Lock picking |
Dex + Larceny ( 2 - 12 successes) |
|
Ranged Combat (guns & bows) |
Dex + Firearms minus target's armor |
|
Ranged Combat (thrown weapons) |
Dex + Athletics minus target's defense + armor |
|
Close Combat, armed |
Dex + Weaponry minus target's defense + armor |